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Latest threads in EVE Confirmed Guides:
EVE Online Guide: How to Check Buy Order's Owner
EVE Online Guide: How to Make Billions sitting in a station
EVE Online Guide: Scouting gates without getting popped
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EVE Guide: Trade Route Guides
EVE Online Tool: Trade Route Organize
EVE Online Tools: EVE Tools Collection
EVE Online Guide: Mission runners IGB Guide
EVE Online Guide: Mission running and Salvaging
EVE Online Tool: Trade Finder
EVE Online Guide: How to gate camp in 0.0 space
EVE Online Guide: Survive Low Sec Rats without a pvp-fit ship
EVE Online Tool: EVEMarket ( ISK Medic )
EVE Online Tips: Making money from war
EVE Guide: Complete Guide to Amarr Frigates, Flashplayer Version
EVE Onling Guide: Ultimate Tanking Guide
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Here's a short sample strategy, enjoy:
Gates camps in lowSecs and nosecs areas have their unique charactoristic. Below is how to escape and avoid them.

LowSec:

First off, low secs gate will often firing at a campers. This will make it easy to spot one.
Low Sec camped gates are fairly easy to escape by any ship if you are fitted properly. This is doe to the fact that there are no dictor bubble around. That means whatever you want to hold, you will have to lock manually.
The mod you will need in Low Secs is Inertiastablizers, this will allows your ship to turn and jump quickly wihtout much hassles make sure you put them into every slot you could. Things like warp core stabilizers works also but you might ended up getting killed by a single missle volley instead of being scrambled.

The 0.0:
The easier way would take more people, having a scout in the interceptor checking gates ahead of you is prolly the safest way to make it through 0.0 in a slow ship. In case you just want to get yourself through, frigates with WMDs are ideal for this and cruisers are so-so.
The idea behind this is not about running away and warp to the next gate. Even T2 interceptor still have a chance to get fragged tring to run out of the bubble. Instead, after you've found out that the gate is camped, wait until 30 seconds into the gate cloak and WMDs back to the gate ASAP.
The trick behind this is to add waypoint and execute auto-pilot, this will ensure that you will be warped out as soon as you get in range. The 30secs wait for uncloak is to eliminate the chance that you will get sesson change denial.

Getting a hauler through 0.0 is almost impossble without a scout. However the best bet would be taking T2 Haulers out with 3 Warp Core Stabilizers.

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